Observed data · publication #13 · published 21 Oct 2026, 16:15 UTC · percentages are observed sample rates

AzerDex

Horde

Orc

Proud warriors from Draenor who broke free of demonic corruption. Mage is a new class option for Orcs in Forever.

Latest documented change: .

Available classes

Class availability follows Blizzard's official race and class tables. Each class links to its AzerDex class guide and talent calculator.

Class availability source: Blizzard article (22 Sep 2026) - Create the Hero You Want to Be in World of Warcraft: Forever, opens in a new tab

Racial abilities

Passive abilities

Version history (7 changes)

How Orc racial abilities changed, newest first. Dates are when the source was published; they are not necessarily the day a change went live in the game.

  1. ·Blood FuryChangedBlizzard-documented

    Cooldown reduced back to 2 minutes (it was 3).

    Earlier definition: Increases Attack Power and Spell Power by 10% for 15 seconds.

    Sources: Blizzard development notes (27 Oct 2026) - WoW Forever Beta Development Notes - Oct 27 additions to the racial update (post 8), opens in a new tab; Blizzard development notes (26 Oct 2026) - WoW Forever Beta Development Notes - Racial Abilities and Traits, Oct 26 (post 7, edited 2026-10-27), opens in a new tab

  2. ·CommandAddedBlizzard-documented

    Command is back (it is a Classic racial): Warlock and Hunter pets deal 5% more damage.

    Sources: Blizzard development notes (26 Oct 2026) - WoW Forever Beta Development Notes - Racial Abilities and Traits, Oct 26 (post 7, edited 2026-10-27), opens in a new tab

  3. ·SavageRemovedBlizzard-documented

    Savage (1% critical strike chance) was removed.

    Earlier definition: Increases your critical strike chance by 1%.

    Sources: Blizzard development notes (26 Oct 2026) - WoW Forever Beta Development Notes - Racial Abilities and Traits, Oct 26 (post 7, edited 2026-10-27), opens in a new tab

  4. ·Axe SpecializationRemovedBlizzard-documented

    Axe Specialization was replaced by Savage.

    Earlier definition: Equipped axes increase your critical strike chance with all spells and abilities by 1%.

    Sources: Blizzard development notes (15 Oct 2026) - WoW Forever Beta Development Notes - Oct 15 build notes (post 6, posted 2026-10-16 00:15 UTC), opens in a new tab

  5. ·Blood FuryChangedBlizzard-documented

    Cooldown increased from 2 to 3 minutes.

    Earlier definition: Increases Attack Power and Spell Power by 10% for 15 seconds.

    Sources: Blizzard development notes (15 Oct 2026) - WoW Forever Beta Development Notes - Oct 15 build notes (post 6, posted 2026-10-16 00:15 UTC), opens in a new tab

  6. ·SavageAddedBlizzard-documented

    Replaces Axe Specialization with a flat 1% critical strike chance bonus.

    Sources: Blizzard development notes (15 Oct 2026) - WoW Forever Beta Development Notes - Oct 15 build notes (post 6, posted 2026-10-16 00:15 UTC), opens in a new tab

  7. ·Shatter CurseChangedBlizzard-documented

    Now dispels Curses and Banes instead of granting immunity; the Magical damage reduction is smaller (5%, was 15%).

    Earlier definition: Grants immunity to Curses and Banes and reduces Magical damage taken by 15%.

    Sources: Blizzard development notes (15 Oct 2026) - WoW Forever Beta Development Notes - Oct 15 build notes (post 6, posted 2026-10-16 00:15 UTC), opens in a new tab

Data provenance